See answers to frequently asked questions here and ask your questions. Request here your games. Streets to Stadium (Be A Pro) - FIFA Wii brings its own unique style to the classic Be A Pro experience. Put yourself in the game with Create Player as you play.
Click to expand. That doesn't make this decision stupid. I am sure EA can see the sales of their last efforts on a given system. With that, they decide where and what to focus their money on with a given game.
Fifa is successful as a worldwide franchise, not a North American one. The wiiu doesn't exactly have a big sales push compared to the 360 and ps3, of which if it had a version it would be based on. Obviously, the xbox one and the ps4 is an establishment point for EAs Ignite Engine for the sports titles on those systems, so having the developers work on it and have a product to sell to make money is better than just making something indefinitely just for the sake of practice. Shame there is no wii u version. Fifa is the only reason I still own a 360. No doubt the wii version will be the same 'legacy version' from lady year and the year before that (13 didn't state legacy version on the box but was confirmed by EA) All they do is update the kits and roster then repackage it. I can definitely see why they do it as the development costs for swapping some players around and changing the kits has to be very minimal.
Hopefully a wii u version will be announced this or next year. Click to expand.
That doesn't make this decision stupid. I am sure EA can see the sales of their last efforts on a given system. With that, they decide where and what to focus their money on with a given game.
Fifa is successful as a worldwide franchise, not a North American one. The wiiu doesn't exactly have a big sales push compared to the 360 and ps3, of which if it had a version it would be based on. Obviously, the xbox one and the ps4 is an establishment point for EAs Ignite Engine for the sports titles on those systems, so having the developers work on it and have a product to sell to make money is better than just making something indefinitely just for the sake of practice.
Hyrule Warriors is 18th in the UK Fifa 15 Wii is 23rd:/ Nintendo should really stop EA from publishing Fifa for Wii until they start supporting the wii U. It has poor graphics, bad controls(the wii remote doesn't work with fifa) and is just a roster update. There is absolutely no point, I hope Fifa 13 for Wii U outsells this but it won't. Either buy Fifa 13 or buy Fifa 15 on another console 360PS3 or ONEPS4.
I'm not a graphics whore but sims need good graphics other wise there is no point playing them. Click to expand.Yeah was gonna mention that there was some rumour about that. I spoke to Bhatti at length regarding the last one and whether that would come to Wii U but unfortunately he was actually quite struck by the idea that anyone on Wii U was even interested. That is pretty much the perception that most studio's and publishers in the industry have regarding Nintendo. Like we are some special breed of gamer thats like a hermit that never peeks out its front door to see whats going on in the world. Of course we know whats going on, on other platforms.
By necessity last Gen, we had to become multi-platform owners afterall. Anyway, I think his comments about the Wii U possibility was mostly akin to conversations like that. It would've been too late to change their development stream to fit Wii U last time, when they were heavily trending and advertising it. Usually that means they are in crunch mode and getting ready to hype the initial sales hit. All software companies do that in their own way. So hopefully we will see the new PES this time.
PES isn't as popular though as it used to be. I am not sure how the last one went but I didn't hear anything extrodinarily bad or good about it. They are trying to win back a lot of gamers that went over to FIFA as well. Click to expand.No doubt about it. Roster management and subs swapping in game, real time, could be a bit hit for couch potato footbal fans.
You could ready your subs on the GP by dragging them into a slot and make them on the fly. Would really change-up the tactics of the computer game, something thats not really all that feasible using a normal controller. You slot your subs (whoms out and whoms in) and when you are ready to make them, just swipe the GP sub at the screen (like the ninja stars game) and they auto-sub on the TV. Actually this could open up a whole new type of footbal game where every player on the field and on the bench is actually a PC, sorta like a virtual footbal club.
No problem finding punters in EU for something like that. Click to expand.No doubt about it. Roster management and subs swapping in game, real time, could be a bit hit for couch potato footbal fans. You could ready your subs on the GP by dragging them into a slot and make them on the fly. Would really change-up the tactics of the computer game, something thats not really all that feasible using a normal controller. You slot your subs (whoms out and whoms in) and when you are ready to make them, just swipe the GP sub at the screen (like the ninja stars game) and they auto-sub on the TV. Actually this could open up a whole new type of footbal game where every player on the field and on the bench is actually a PC, sorta like a virtual footbal club.
No problem finding punters in EU for something like that. Click to expand.No doubt about it. Roster management and subs swapping in game, real time, could be a bit hit for couch potato footbal fans. You could ready your subs on the GP by dragging them into a slot and make them on the fly. Would really change-up the tactics of the computer game, something thats not really all that feasible using a normal controller. You slot your subs (whoms out and whoms in) and when you are ready to make them, just swipe the GP sub at the screen (like the ninja stars game) and they auto-sub on the TV.
Actually this could open up a whole new type of footbal game where every player on the field and on the bench is actually a PC, sorta like a virtual footbal club. No problem finding punters in EU for something like that. Click to expand.What about if you actually had to feint-then-kick with the swipe instead, all in one motion?
Rather than being static there is some skill to actually doing it and a virtual goalie mode to practice power shots which are no longer worked out by the AI but by you. When you are playing, you get a play by play action version on your GP, where the camera tracks the ball.
You can use normal buttons to move the ball around via your team mates, but to do power shots you use the GP touch to actually shoot. Its not like you get to power shot that often, but if you are quick enough when you do, it adds a level of skill to playing it, where there is already skill in just passing it around. For instance, a circular motion on the touch screen, with a mid air recive and if you are quick enough you do a Pele (bicycle kick). No doubt about it. Roster management and subs swapping in game, real time, could be a bit hit for couch potato footbal fans. You could ready your subs on the GP by dragging them into a slot and make them on the fly.
Would really change-up the tactics of the computer game, something thats not really all that feasible using a normal controller. You slot your subs (whoms out and whoms in) and when you are ready to make them, just swipe the GP sub at the screen (like the ninja stars game) and they auto-sub on the TV.
Actually this could open up a whole new type of footbal game where every player on the field and on the bench is actually a PC, sorta like a virtual footbal club. No problem finding punters in EU for something like that.
Click to expand.What about if you actually had to feint-then-kick with the swipe instead, all in one motion? Rather than being static there is some skill to actually doing it and a virtual goalie mode to practice power shots which are no longer worked out by the AI but by you.
When you are playing, you get a play by play action version on your GP, where the camera tracks the ball. You can use normal buttons to move the ball around via your team mates, but to do power shots you use the GP touch to actually shoot. Its not like you get to power shot that often, but if you are quick enough when you do, it adds a level of skill to playing it, where there is already skill in just passing it around.
For instance, a circular motion on the touch screen, with a mid air recive and if you are quick enough you do a Pele (bicycle kick). The problem is not the graphics.
No soccer fan cares about graphics, since the players mostly don't look like they should anyways. The controls are what are important every year and Nintendo with their innovative controls just doesnt work with soccer. No one wants that. Right now, soccer is basically Xbox or Playstation.
They won that war after the N64 (when soccer games on Nintendo did what they should do). I don't think people should hope for Fifa on the Wii U, since it will just be a dissapointing port anyways. Click to expand.What about if you actually had to feint-then-kick with the swipe instead, all in one motion? Rather than being static there is some skill to actually doing it and a virtual goalie mode to practice power shots which are no longer worked out by the AI but by you. When you are playing, you get a play by play action version on your GP, where the camera tracks the ball. You can use normal buttons to move the ball around via your team mates, but to do power shots you use the GP touch to actually shoot.
Its not like you get to power shot that often, but if you are quick enough when you do, it adds a level of skill to playing it, where there is already skill in just passing it around. For instance, a circular motion on the touch screen, with a mid air recive and if you are quick enough you do a Pele (bicycle kick). Click to expand.So apart from the missing modes, its really just about the presentation? I dunno, never played 13 on the Wii U so I can't really say anything thats relevant.
However, if the subs and tactical changes were done in that game, then I think that was perhaps one of the most useful things about the game over its graphical presentations. Footbal games on consoles aren't like the old days where is was just a good ole scratch match with licensed personalities. They are also so much about the management of your team and anything that minimizes that aspect and keeps you in the core game, is king. The problem is not the graphics. No soccer fan cares about graphics, since the players mostly don't look like they should anyways. The controls are what are important every year and Nintendo with their innovative controls just doesnt work with soccer.
No one wants that. Right now, soccer is basically Xbox or Playstation. They won that war after the N64 (when soccer games on Nintendo did what they should do). I don't think people should hope for Fifa on the Wii U, since it will just be a dissapointing port anyways. Click to expand.
And they'd lose that in hearbeat when people get a chance at GP functions that let them easily and much more conveniently manage their teams and maximize focus on actual matches. You are completely wrong here and must obviously be speaking for yourself.
I guarantee you that if you put the GP in the hands of most footbal gamers they will immediately get it and that is all they will want. To play the game with a new tool that makes playing the game less of a chore than with a standard controller, where its gotten to the point that the UI is so AI driven there is actually no skill involved at all.
Its a game, its a game about the world game. There must be skill involved. XBOX and PS are king citations are meh. Gen 7 is over and so is their status, its just fan service now that needs to get with the program; and I am pretty sure that deep down everyone knows this, just by reading what the GP does to our increasingly over-complicated gaming experiences. Standard controllers just don't cut it anymore. Theres no skill in games, because the controllers no longer option them so every game almost plays itself. At least with the GP they solved the problem of participant complexity with the touch screen, so that you can have complicated mechanics that are accessable by everyone, with a standard controller built in so that no one is immediately lost about what to do with the thing.
Its just an actual evolution in how we play and I am constantly surprised as to why everyone doesn't want it yet. I can understand your point about Wiimotes however. I can't imagine playing footbal with it, it would be too hard, I should think. The problem is not the graphics.
No soccer fan cares about graphics, since the players mostly don't look like they should anyways. The controls are what are important every year and Nintendo with their innovative controls just doesnt work with soccer. No one wants that. Right now, soccer is basically Xbox or Playstation. They won that war after the N64 (when soccer games on Nintendo did what they should do). I don't think people should hope for Fifa on the Wii U, since it will just be a dissapointing port anyways.
Click to expand.Whilst I totally agree with you that the controls are very important. I completely disagree about graphics. Football fans and all sports sims fans appreciate player likenesses. I can't fathom why anyone would purchase such an inferior product. These sims are supposed to simulate reality you cannot choose an 'artstyle' unlike say Super mario strikers (which is fun in its own way). This is a licensed product and there is no point in it being licensed if the character models look poor and the animations are jerky.
Authenticity is key it was acceptable on previous iterations when the hardware was limited ( I did have good fun on Fifa world cup 2002, but that was in 2002 and we thought the graphics were amazing at the time) Now the games are unplayable and unacceptable. I know alot of people who own fifa (the majority of people I know who have games consoles) but no one I know owns such an inferior version at the time of the wii launch its understandable but not when everyone is moving to next gen and the PS360 are more affordable than ever.
Allowing Fifa to be published on Wii whilst not getting a Wii U version( which I would accept as Fifa 13 for U was perfectly capable and looked pretty decent) as well as possibly not localising the Wii U version of fatal frame are some of the most bizarre decisions I've ever seen from Nintendo. Fifa 13 for Wii U is and will always be better than any Fifa for Wii. Especially since it is pro controller compatible and the gamepad lay out is essentially the same as an Xbox or PS3 with X/ / (through ball) B/X as (pass) Y Lob A O shoot. What about if you actually had to feint-then-kick with the swipe instead, all in one motion? Rather than being static there is some skill to actually doing it and a virtual goalie mode to practice power shots which are no longer worked out by the AI but by you. When you are playing, you get a play by play action version on your GP, where the camera tracks the ball.
You can use normal buttons to move the ball around via your team mates, but to do power shots you use the GP touch to actually shoot. Its not like you get to power shot that often, but if you are quick enough when you do, it adds a level of skill to playing it, where there is already skill in just passing it around. For instance, a circular motion on the touch screen, with a mid air recive and if you are quick enough you do a Pele (bicycle kick). Click to expand.So apart from the missing modes, its really just about the presentation?
I dunno, never played 13 on the Wii U so I can't really say anything thats relevant. However, if the subs and tactical changes were done in that game, then I think that was perhaps one of the most useful things about the game over its graphical presentations. Footbal games on consoles aren't like the old days where is was just a good ole scratch match with licensed personalities. They are also so much about the management of your team and anything that minimizes that aspect and keeps you in the core game, is king.
The problem is not the graphics. No soccer fan cares about graphics, since the players mostly don't look like they should anyways. The controls are what are important every year and Nintendo with their innovative controls just doesnt work with soccer.
No one wants that. Right now, soccer is basically Xbox or Playstation. They won that war after the N64 (when soccer games on Nintendo did what they should do). I don't think people should hope for Fifa on the Wii U, since it will just be a dissapointing port anyways.
Click to expand. And they'd lose that in hearbeat when people get a chance at GP functions that let them easily and much more conveniently manage their teams and maximize focus on actual matches. You are completely wrong here and must obviously be speaking for yourself. I guarantee you that if you put the GP in the hands of most footbal gamers they will immediately get it and that is all they will want. To play the game with a new tool that makes playing the game less of a chore than with a standard controller, where its gotten to the point that the UI is so AI driven there is actually no skill involved at all. Its a game, its a game about the world game. There must be skill involved.
Click to expand.Just curious, but do you yourself play soccer games too? Making the substitutions and tactics etc is what would be a plus for the gamepad, but thats about it. The gamepad is a bit to big for the quick reactions of soccer games. Note: You often need to use multiple buttons in order to shoot or pass or control in a certain way. The gamepad wouldn't be handy for that and I have a Wii U! I have never heard anyone complain about pushing start once and make a substitution or anything. It actually gives the other player the chance to think about what they are doing wrong.
So nope, I still think basic controls are what is needed for sportsgames and for most other games, especially Zelda, I think the gamepad would be the most convenient. Click to expand.So apart from the missing modes, its really just about the presentation?
I dunno, never played 13 on the Wii U so I can't really say anything thats relevant. However, if the subs and tactical changes were done in that game, then I think that was perhaps one of the most useful things about the game over its graphical presentations.
Footbal games on consoles aren't like the old days where is was just a good ole scratch match with licensed personalities. They are also so much about the management of your team and anything that minimizes that aspect and keeps you in the core game, is king. The problem is not the graphics. No soccer fan cares about graphics, since the players mostly don't look like they should anyways. The controls are what are important every year and Nintendo with their innovative controls just doesnt work with soccer. No one wants that.
Right now, soccer is basically Xbox or Playstation. They won that war after the N64 (when soccer games on Nintendo did what they should do).
I don't think people should hope for Fifa on the Wii U, since it will just be a dissapointing port anyways. Click to expand.
And they'd lose that in hearbeat when people get a chance at GP functions that let them easily and much more conveniently manage their teams and maximize focus on actual matches. You are completely wrong here and must obviously be speaking for yourself. I guarantee you that if you put the GP in the hands of most footbal gamers they will immediately get it and that is all they will want. To play the game with a new tool that makes playing the game less of a chore than with a standard controller, where its gotten to the point that the UI is so AI driven there is actually no skill involved at all. Its a game, its a game about the world game. There must be skill involved.
Click to expand.Just curious, but do you yourself play soccer games too? Making the substitutions and tactics etc is what would be a plus for the gamepad, but thats about it. The gamepad is a bit to big for the quick reactions of soccer games. Note: You often need to use multiple buttons in order to shoot or pass or control in a certain way. The gamepad wouldn't be handy for that and I have a Wii U!
I have never heard anyone complain about pushing start once and make a substitution or anything. It actually gives the other player the chance to think about what they are doing wrong. So nope, I still think basic controls are what is needed for sportsgames and for most other games, especially Zelda, I think the gamepad would be the most convenient. Click to expand.Yeah I actually play them but perhaps the image in my head is rather different from whats in yours in regards to what I am saying. Its totally unrealistic to have games that constantly stop, for you to make you fucking mind up about what you should already know and there is no better way to muse how you will exercise your tactics than during the flow of the match. Kinda like he real game incidentally.
I play the game in real life too, been playing it all my life - though I have less time for comp at 43 and just get out with the boys a coupla days a week. I also coach the local under 18's in my area and techpads are already a big help at tracking my team during and around play, both in training and matches. The Wii U may not be popular, but lets not start pretending that its for the right reasons, or that anyone gave it a go. You can barely have a decent conversation about it online without some fool just off-handing stupid remarks they are clearly unqualified to make.
Its like so many things in life that takes people far too long to get it. The genius is there though.